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IMMERSIVE ART DIRECTOR, PRINCIPAL VISUAL ARTIST AND USER INTERFACE DESIGNER

KEVIN WICKS   PORTFOLIO

2D SAMPLES

'The Trouble With Treble'.  32page children's picture book; mixed media, published digitally 2015.  Poor Treble, he just wants to be warm.  I can't deny he's my beary alter-ego.

'The Trouble With Treble'.  32page children's picture book; mixed media.  Hand-drawn pencils, then scanned and digitally coloured.  The pencil outline was left in at 20% opacity after lots of experimentation.

'The Trouble With Treble'.  32page children's picture book; mixed media.  I could live here.  It's probably no coincidence that this book includes all the things I most like.  Including ice cream.  Coconut for me, please.

'Aliens Vs Predator' (PS3/X360/PC) Senior Artist; 3D environment & props modelling, 2D texturing.  Height, specular and diffuse maps created in Photoshop, normal map derived from height map using CrazyBump.  Specular maps are the not-so secret ingredient, it's always worth taking the extra time to get them spot-on.

'Turbo Boots' (iOS/Android/web). Lead artist; creation 2D, 3D, GUI assets. Developer & soon to be publisher:  3rd Moon Ltd... currently languishing in development hell.

'Turbo Boots' (iOS/Android/web). Lead artist; creation 2D, 3D, GUI assets. Developer & soon to be publisher:  3rd Moon Ltd... Had a great time with those creatures, I'm sure I've got some footage of them chomping away somewhere like deranged alien false teeth monsters.

'Unpublished sample for a Dredd cover/poster, not submitted as it was the exact time I made the switch to videogame art and landed my first industry position at Microprose.  The boots should have been bigger, but I enjoyed making Mega-City One look like Hell.

Game concept illustration and design.

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