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IMMERSIVE ART DIRECTOR, PRINCIPAL VISUAL ARTIST AND USER INTERFACE DESIGNER
KEVIN WICKS PORTFOLIO
2D SAMPLES
'The Trouble With Treble'. 32page children's picture book; mixed media, published digitally 2015. Poor Treble, he just wants to be warm. I can't deny he's my beary alter-ego.
'The Trouble With Treble'. 32page children's picture book; mixed media. Hand-drawn pencils, then scanned and digitally coloured. The pencil outline was left in at 20% opacity after lots of experimentation.
'The Trouble With Treble'. 32page children's picture book; mixed media. I could live here. It's probably no coincidence that this book includes all the things I most like. Including ice cream. Coconut for me, please.
'Aliens Vs Predator' (PS3/X360/PC) Senior Artist; 3D environment & props modelling, 2D texturing. Height, specular and diffuse maps created in Photoshop, normal map derived from height map using CrazyBump. Specular maps are the not-so secret ingredient, it's always worth taking the extra time to get them spot-on.
'Turbo Boots' (iOS/Android/web). Lead artist; creation 2D, 3D, GUI assets. Developer & soon to be publisher: 3rd Moon Ltd... currently languishing in development hell.
'Turbo Boots' (iOS/Android/web). Lead artist; creation 2D, 3D, GUI assets. Developer & soon to be publisher: 3rd Moon Ltd... Had a great time with those creatures, I'm sure I've got some footage of them chomping away somewhere like deranged alien false teeth monsters.
'Unpublished sample for a Dredd cover/poster, not submitted as it was the exact time I made the switch to videogame art and landed my first industry position at Microprose. The boots should have been bigger, but I enjoyed making Mega-City One look like Hell.
Game concept illustration and design.
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