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IMMERSIVE ART DIRECTOR, PRINCIPAL VISUAL ARTIST AND USER INTERFACE DESIGNER
KEVIN WICKS PORTFOLIO
SOUTH PARK TENORMAN'S REVENGE: LEAD ARTIST
'South Park: Tenorman's Revenge' (XBLA) 2012. Multiple mini-levels strewn throughout the game, with examples of the different colour-palettes used to create atmosphere.
'South Park: Tenorman's Revenge' (XBLA) 2012.
'South Park: Tenorman's Revenge' (XBLA) 2012. A zoomed-out visual of the entire huge level, showing the interior of the mountain section. How many sections is that huge mountain cleverly created from? I can't even bring myself to let on, you'd all talk about me behind my back :)
'South Park: Tenorman's Revenge' (XBLA) 2012. Close-up of the PiPi mountain interior, with pickups.
'South Park: Tenorman's Revenge' (XBLA) 2012. The climactic final battle between Cartman and Tenorman.
'South Park: Tenorman's Revenge' (XBLA) 2012. The Chilli Con Carnival final level.
'South Park: Tenorman's Revenge' (XBLA) 2012. Lots of different scope for visual design, with each level being totally different in theme, based on selected episodes.
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