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IMMERSIVE ART DIRECTOR, PRINCIPAL VISUAL ARTIST AND USER INTERFACE DESIGNER

KEVIN WICKS   PORTFOLIO

SOUTH PARK TENORMAN'S REVENGE:  LEAD ARTIST

'South Park: Tenorman's Revenge' (XBLA) 2012.  Multiple mini-levels strewn throughout the game, with examples of the different colour-palettes used to create atmosphere.

'South Park: Tenorman's Revenge' (XBLA) 2012.

'South Park: Tenorman's Revenge' (XBLA) 2012.  A zoomed-out visual of the entire huge level, showing the interior of the mountain section.  How many sections is that huge mountain cleverly created from?  I can't even bring myself to let on, you'd all talk about me behind my back :)

'South Park: Tenorman's Revenge' (XBLA) 2012.  Close-up of the PiPi mountain interior, with pickups.

'South Park: Tenorman's Revenge' (XBLA) 2012.  The climactic final battle between Cartman and Tenorman.

'South Park: Tenorman's Revenge' (XBLA) 2012.  The Chilli Con Carnival final level.

'South Park: Tenorman's Revenge' (XBLA) 2012.  Lots of different scope for visual design, with each level being totally different in theme, based on selected episodes.

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